NAME OF ACTIVITY:
Giants, Wizards and Elves
GRADE LEVEL:
5-12 (see Black and
White for a similar game for younger players.)
EQUIPMENT:
None
HIGHLIGHTS:
Running, Evading, Chasing, Quick identification and reaction, Acting
INSTRUCTIONS:
Discuss the characters involved with this activity, and how they are
represented or acted out.
Giants - Formed by raising high on tip
toes, stretching arms high, curling fingers and growling.
Wizards - Formed by crouching very
slightly, pointing and wiggling all fingers, as if casting a spell and
saying: Bbzzz as if electricity is coming from fingers, Kazaam, abradabra
or whatever magic word you choose.
Elves - Squat down on haunches, cupped
hands (fingers up) beside ears to represent elf ears and make shrill high
pitched noises or words of your choice (as long as all players know the
words).
Divide the class into two equal teams. Each
team will huddle at their own safety zone (opposite end of the playing
area, designated by a line or some boundary). In the huddle, teams
will agree on a character to portray during the acting phase. The
teams will now face each other about 5 feet apart at the center of the
playing area (half-court). On the signal, teams will act out the
character on which their team agreed. The winning team will now
chase and attempt to tag the players from the losing team. The
losing team will attempt to make it back home to their safety area without
getting tagged. Players who get tagged, must join with the other
team. After the chase, the process starts again with each team
meeting to decide the character to portray. Remember all players
from the team must portray the same character. Following are which
characters win against other characters:
Giants beat Elves - as they can squish the elves
Elves beat Wizards - as they are very wise and
immune to magic
Wizards beat Giants - as giants are not wise nor
immune to magic
If both teams pick the same character, nothing happens and each team
returns to pick another character. The game ends when all players
are on the same team.
Variation
- Instead of the losing team being chased, they could perform a
pre-determined or random exercise. The winning team would get a
point. Play to 3, 5 or whatever score you determine.
If you would like a similar game for younger
players, please see Black
and White.
HELPFUL HINTS:
Allow time for the players to practice each character. Make sure to
give alot of positive reinforcement to players who are really into the
character. If you play the tag version, be sure to stress the importance
of safe tagging. Using flag tags may help to improve the safety of
this activity.
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